Anyone work with dynamic Material Instances from Sequencer?
Spent a couple days getting all my keyframed parameters working when I scrub in Sequencer but the changes are gone when I render the movie or view in PIE!
could be several issues
my understanding is that when you add a material to sequecner, it creates a dynamic material of the object. if there’s a blueprint that takes over that, then it’ll be keying the wrong material
if it’s added to 2 tracks, one track may also override the other track
you could just add blueprint controls for the dynamic material instances and key those