Material Instance on Landscape

I have a material instance for Snow Amount with a min of 0 and a max of 1.5 (0 no snow, 1.5 fully covered). Was wondering if there was a way to create a blueprint that would start the instance at 0 and as the time progressed the instance gradually changed to 1.5 to simulate snow build up.

yes, it’s possible. You would need to change a Scalar Parameter derived from a Dynamic Material in the blueprints. I would also combine an interpolation effect for a smooth transition. And usually it is from 0 to 1 aka 0% to 100% when working with materials just for consistency. Search for tutorials about materials. I know there are good ones out there.