Material instance for different uv coordinates

Hi

I am making an apartment that has quite a few paintings/photos on the walls. Im trying to do it efficiently by only using a couple of large 2048x2048 textures and divide the images into a 3x3 grid and then using a material instance position the uvs correctly for each picture frame.

Any idea how this can be achieved?

Thanks

Paul

I think this should work: Move texture with material parameter. - Rendering - Unreal Engine Forums :slight_smile:

Thats brilliant, thank you.

For anyone else this is the material setup and then create material instances and adjust each instance individually to offset the image per object in the scene.

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