Material Instance blend with 3 different textures

Hello!

I’m a student and I need some help to understand a problem I have with my master material. I used the Alpha channel of my vertex color node for the sand texture but when I try to modify the alpha channel in my material instance, nothing changes. It’s only when I modify the RG or B channel that The sand appears but I don’t want that bc I can’t choose where the sand will go. I’m dependent of my noise texture.

Thanks for the help!

Hi @Tallipi ! If you won’t RGB masks to manipulate textures, Why are you using a Vertex Color node? I’m not sure about your config and about what’s you want to achive.

Looks like you are using Static Switches (the light blue nodes). Those only pass values if they are turned on or off; they are not live in that sense. If you are aware of this then disregard, otherwise if you are using them as a blend, a LERP is more what you are looking for.

Ultimately, what is it you want? A single master material that can show rock, sand, ??? based on some vertex-color mask?