im trying to modify material parameters whitin blueprints. idk what im doing wrong here. was wondering if anyone knows
Hi there!!
- have you double checked the parameter name?
- put some print after set scale parameter value so you are sure that the parameter node is running. if nothing is printed then your inputs are not enabled. just wire to to event beginplay a getplayercontroller —> enableinputs
Hope it helps!
Seconded - it will the spelling…
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yeah the spelling is correct. but apparently it fixed itself, i relaunched the project and everything worked