Hi folks,
I’m trying to create a round ‘glow’ that appears to be in a fixed position on the interior of an object - like a bulb visible through a lampshade, for example.
I successfully produced the look I was after on a round opaque glass sphere using fresnel, but on non-spherical shapes I’m struggling to figure out the approach.
Something like the effect in the image link below, but the material itself cannot be translucent, so the effect has to be entirely in the material. And the effect needs to hold up from any angle, so I kind of need the effect to be at a fixed point relative to the object, but ‘projected’ onto the surface?
Hoping someone can point me in the right direction.

