Hi,
how can I get a gradient by actor bounds? Only found a tutorial with object bounds:
As you can see, the gradient gets applied on every single mesh, but I need a gradient for the entire Actor (object).
Hi,
how can I get a gradient by actor bounds? Only found a tutorial with object bounds:
As you can see, the gradient gets applied on every single mesh, but I need a gradient for the entire Actor (object).
Are you asking about a specific material function to get the actor bounds?
The easiest way I can think of would be to read the actor bounds in the actor setup code, and configure a parameter on the material for what the bounds are. Will that not work for you? (Also, maybe there is some actor bounds material expression and I just can’t think of it right now?)
I replaced “object ws” with “actor ws” and set the bounds to max. It’s a bit hacky, cause I can’t mask the z axis gradient completly, but it is o.k.
Thx