Is there a way to access the “noise” node from the material editor inside blueprints?
Thats a material function, so no.
What are you trying to acheive?
I use the noise function to generate a dynamic heighmap, which is used as a vertex offset for a fluid surface.
Now i want objects to float on in, and therefore need to access the heightmap somehow,
my idea was to run the same noise function inside a blueprint (with the same input parameters).
Ah. So this.
Example video made by “Handkor” UE4 Material Driven Dynamic Physical Water Test - YouTube
I know the video, thats the effect i want.
I did it by not using a noise function node and going Gerstner Waves, making a redundand code (same material node and c++ code) for the heightmap calculation.
As of now, it is not possible to get access to the noise functions form materials.