We have DJ Lights we built in 4 of our islands. They all have spotlights (Moving Heads) that we built. They basically just have a spot light attached to a static mesh. We control the spotlight using Cinematic Sequencers to do things like change color, inner & outer cone angle, intensity, etc. We also use a Cinematic Sequencer to apply a Gobo type effect to the spotlight using material function and then apply a Material graphic to make the gobo type effect. This has been working for us for awhile now. But, with the latest 35.00 release it no longer applies the material function while playing the game and calling the frame in the cinematic sequencer we choose. It still applies the material function and the resulting gobo effect in edit if we open the Cinematic Sequencer and change the frame manually, but, in game it doesn’t work when we go that frame via a verse program. Is something broken now with the material function?