Material Function Bool Branch

Hello,

I try to create a little effect via material function but I want to turn this effect with a bool on and off but fast I realized that I have no option to branch my bool or to convert it to a int/float for 0 or 1. So whats the workaround that I can use a bool Input and check for true 1 or false 0 to output the correct value depend on my input boolean?

Greets

2 Likes

You can use the “Switch” node in your Material Function. The control boolean goes in the “Value” and your two possible outputs into “True” and “False”

5 Likes

Thanks, that works :slight_smile: