i have material which i took from material of gltf file
when i using that material for one model imported from fbx file to UE, it’s showing blue on surface model.
i tested and that material working good in skeletal mesh of many model ( 3rd Character )
which difference between my model and many model ? Can someone tell me how to fixing my model, please ?
Thanks for reading guys <3
I don’t remember how’s my setting when i import my FBX model before
But after i change import setting like this, my model showing colors correct :
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