Material for photogrammetry environment? real time casted shadows over unlit material?

There is no side effect that I’ve noticed apart from the emmisive receiving shadows, that is why I wanted to create a parameter to use as multiplier instead of using a hardcoded multiplier of 0.18 , but i don’t know how to do this.

Also I don’t know how to create a parallel shader that can be released as an add-on, if someone can guide me I’ll be happy to do it and release it free :slight_smile:

The shader is working perfectly in my builds BTW and the link you posted is not working :slight_smile:

Cheers and heppy new year!
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…didn’t notice the side effect, it might be annoying in specific contexts. Your offer to work on this is great, hopefully someone with more specific knowledge will dive in and give a helping hand.
Sorry for the broken link! Here you go: