Great!! Now I have a black shadow in my Emissive!
I have to change:
Emissive *= BoneDynamicShadowFactors;
for
Emissive *= BoneDynamicShadowFactors.x;
And that’s it.
Now I’m trying to add a factor in the material, a slot where I feed a float value to be able to soften the shadow strength, but I don’t know how to do this, where do I have to look to enter a new parameter in the material?
Cheers!!!