Material for photogrammetry environment? real time casted shadows over unlit material?

Great!! Now I have a black shadow in my Emissive!

I have to change:



Emissive *= BoneDynamicShadowFactors;


for



Emissive *= BoneDynamicShadowFactors.x;


And that’s it.

Now I’m trying to add a factor in the material, a slot where I feed a float value to be able to soften the shadow strength, but I don’t know how to do this, where do I have to look to enter a new parameter in the material?

Cheers!!!