Hi there,
I would love to use that material in 4.9+. I had to make some small modifications to compile it:
://i.imgur/l8fbzXR.png
(Here’s the code for copy&pasting: ://pastebin/EqN3j3zb)
(SceneTexture:SceneColor now has to be SceneTexture:PostProcessInput0 and I had to mask out alpha before the lerp-node at the end).
Unfortunately it just renders the whole screen with the outline color now:
Did I make any mistake? I just added an unbounded post-processing volume, added material as a blendable and activated ‘render custom depth’ for a mesh in the scene…