I have another question now. I want to use same effect (I used the one from the tutorial) on a scene capture, but it won’t work. I added PP_Outliner_Inst to the SceneCapture’s Blendables List, set Blend Weight to 1.0 and set Render Custom Depth on some meshes to true. The outlines are visible on all regular cameras, but not on rendertargets that I write to with Scene Capture. Apparently there was a bug on UE 4.0.2 where the engine ignored Blendables on Scene Captures. I’m on UE 4.1.1, though. Wasn’t the bug fixed by then? The thread where I read about the bug also has a link to a proposed fix of the bug, but since I don’t currently have a UE subscription (and am completely broke) I can’t open that link (it’s on Epic’s github page), so I’m unable to find out if it’s the same bug and if I can fix it.
is the thread I’m referring to:
https://answers.unrealengine/questions/26689/bug-blendable-postprocess-materials-dont-work-with.html
And is where the proposed fix can be found:
https://github/EpicGames/UnrealEngine/pull/55
Is someone here able to see that page? If so, can you quote how to fix the bug for me? Thanks in advance!