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Material failing to compile when launching to device.

When I try to launch to my device to test my project I get this warning

LogPlayLevel: ====2017-06-02 19:19:30====PERFORMING FINAL APK PACKAGE OPERATION================================================ LogShaderCompilers:Warning: Failed to compile Material /Game/Art/Materials/M_EnemyShip1.M_EnemyShip1 for platform GLSL_ES2, Default Material will be used in game. LogShaderCompilers:Warning: (): shader uses 9 samplers exceeding the limit of 8 LogShaderCompilers:Warning: (): shader uses 10 samplers exceeding the limit of 8

and it does not load that material, however in the material editor under mobile stats it shows that material as having 5/8 texture samplers used what is going on here is it displaying the wrong info in the editor or calcualting the wrong info during deployment or is there something going on in the background that is taking up more samplers that I am not being made aware of and why is the number of samplers being used going up during the deployment?

Probably best to create an AnswerHub post and include a screenshot of the material.