Material editor not showing all shader stats UE5

I’m attempting to optimize materials imported into my project and I just noticed that I’m not seeing the base pass shader stats that I’m used to seeing in the material editor. I’m running 5.0.3. Did these stats get removed? Are there other ways to see this information? Is this a potential bug?

Here is the material in UE 5.0.3

… and here’s the same material in UE 4.27.2. Note the extra base pass shader stats in the stats window at the bottom.

Click “Save”
It may be a bug.

No dice. I also attempted a material from scratch and still no base pass info.

Just to be clear. It shows up for me, but only on save. Apply does nothing.

How bizarre. So yes, I clicked save and nothing happened, buuuuut…if I make a change to the material then save, once the shader is re-compiled it shows the base pass stats…buuuut, if I close the material out and re-open it, the base pass shader stats no longer show. In order to get them to show again I have to make a change to the material then save. Simply saving without a change does not trigger it. The key seems to be in triggering the shader re-compile. Are you seeing the same on your end? Bug?

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Sure you figured this out by now, but I’m still seeing the exact same behaviour as you!