I’m attempting to optimize materials imported into my project and I just noticed that I’m not seeing the base pass shader stats that I’m used to seeing in the material editor. I’m running 5.0.3. Did these stats get removed? Are there other ways to see this information? Is this a potential bug?
How bizarre. So yes, I clicked save and nothing happened, buuuuut…if I make a change to the material then save, once the shader is re-compiled it shows the base pass stats…buuuut, if I close the material out and re-open it, the base pass shader stats no longer show. In order to get them to show again I have to make a change to the material then save. Simply saving without a change does not trigger it. The key seems to be in triggering the shader re-compile. Are you seeing the same on your end? Bug?