When you hover over the DynamicBranch node in the material editor it says “The code connected to the “Color Input 1” will be executed if the alpha is greater than 1” but it should be “if the alpha is greater than 0.”
Hello kgamble -
Thank you for your assistance. I have created a bug report, for reference UE-27234, and will let you know as soon as we can implement a fix.
Eric Ketchum