Hello guys,
still newbie and not sure if I’m posting in the right place.
I have installed UE 5.1 days ago and found out eveyrtime I open the material editor it crashes.
here’s the crash report : LoginId:bc4a6d0e41b879cfd08de9a424099c5c
EpicAccountId:19c7043c7d9b4fb8a5e08762a059bb03
Assertion failed: (Parameters.DestClass->GetPropertiesSize() >= Parameters.SourceObject->GetClass()->GetPropertiesSize()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2756] Source and destination class sizes differ. Source: Material (2848) Destination: PreviewMaterial (2840)
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_MaterialEditor
UnrealEditor_MaterialEditor
UnrealEditor_AssetTools
UnrealEditor_GLTFExporter
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
only thing I modified was installing Luo’s GPU lightmass to use it instead of using Epic’s plugin
aside of that , I created and downloaded as well a “follow spline BP” to test it on cars or any actors, I tried every tutorial but nothing happens when I press play or simulate.
Any help would be appreciated, the reason I put topics in the same one, was because I was wondering if I did a corrupt install or something wrong that may have caused unreal to not work properly.
Thanks for any help