Having a color issue here. I’m trying to recreate (1,0.43,0) inside the engine, but always getting an output value converted to sRGB.
Here is an editor with the correct sample on top (sampled from a texture) and an incorrect sample at the bottom (using a constant):
For comparison, here is that example for the constant color picker with sRGB turned on (shows the correct output value, but not the one I wanted):
Engine: 4.8.