Material Editing on Skeletal Meshes

Hello there! I’m wondering if there is currently way or a plan to implement a way to edit materials on Skeletal Meshes. This is a huge limitation for if you download a character that is rigged, you can’t just directly edit the materials on the mesh. This, of course, means that you have to edit the materials somewhere else and then re-rig the character after the fact. If there IS a way to do this, can you please explain how? If there isn’t a way to edit materials directly, is there a path forward that will add this feature at some point?

Thank you for your time.

Hey there @MADMOVIESINC! I may be misunderstanding the use case, but you can modify the materials of any skeletal mesh without having to re-rig anything. Some reasons you would need to re-rig the model is if you were adding or removing bones, modifying the mesh, or weights.

For example, you can find the material that’s attached to the SKM in it’s details under Material Slots

Then you can find it in the content browser, then modify the material itself, and changes should apply to the SKM when saved. Alternatively you can also replace that material with another you have made.

I am looking to do something more along the lines of “Edit Materials” in the modeling menu. Basically be able to select triangles on the model and edit the material for those triangles. I am looking to select parts of the mesh and add new material slots for said selected area.

Currently the best way is to use a modeling program. If your import/export settings are correct, the rig won’t be modified.