Material: define reflection or mapping for reflection

I use PBR-Textures and it will be 5 textures.

  1. diffuse
  2. glossiness
  3. height
  4. normal
  5. reflection

I know to use

  1. diffuse -> Color->Texture
  2. glosseiness -> Roughness
  3. height -> ???
  4. normale -> normal ->Texture
  5. reflection -> ???

I dont know where i can use heigts and refelction.

Thanks