Material Compiler Error

I’m trying to make this blood spat decal and for some reason I’m getting this error.

How can I fix this?

Go to the material properties, I mean where you can set lit/unlit. The next property after lighting mode IIRC should be what you’re looking for, pick transparent.

After deciphering the error message, it looks like your material has spontaneously evolved some sort of artificial intelligence and is now demanding to be set to translucent blend mode.

Thanks guys I got rid of the error but it’s not showing when i attach it to a mesh.