Hey guys
I made an Material for a door and I wonder why it’s not blue (because the BaseColor should do it like that).
Does anyone know why the Color is missing?
We probably need a bit more info from you, like what version of UE your using and is the door nanite, are you using lumens?
In the interim, have you tried disconnecting the metallic?
@Aazmatazz Thank you for your help!
I’ve tested a little bit around and now I got that the material itself isn’t the problem. Everything that is in the shadows is completely black / white (or colorless).
Do you know if that is a kind of a world setting? I’ve also added LightMassImportanceVolume and PostProcessVolume, I’m not sure if they have settings for that.
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How is your scene set up lighting wise? Are you using static lighting or Lumens in your scene. If youre using Lumens you dont need the lightmass importance volume in there.
Have you added a skylight to the scene?
Oh thank you! Will remember that for the future
@Aazmatazz I use Lumens and the only lights in this scene are spotlights, that are set to movable lights. There are no skylights or directional lights.
(Oh yeah, the Lightmass Importance Volume really did nothing… Deleted it.)
Maybe the problem is a spotlight setting I did wrong?
@Aazmatazz Now I’ve made a new level with different lighting – no spotlights, just directional light – but again, in the shadows there are no materials / textures (the image shows it best, the newspaper loses all text in the shadow).
So maybe it is an light setting for the whole world… I just can’t find the problem.
@Aazmatazz I’ve turned on the “Lighting Only” mode and now I can see what may causes the problem: The textureless parts of the objects are 100% dark and there is no lighting at all.
But I still can’t find out how to solve the problem, because my lights won’t get brighter. Even if I bring in a rect or point light, it doesn’t affect the world with real lighting. It’s just visible as indirect lighting. Just the spotlights are working.
@Jvv_00 Hey, sorry havent replied for a while been busy at work.
So its definately a weird issue. I would try going into the project settings and make sure your using shader model 6 (Type SM6 into the project settings), also make sure you have direct x 12 enabled.
I would have thought they would all be set up already but its good practice to check.
Now try turning off ‘virtual shadow maps’ in the project settings. I’ve had weird shadow issues before due to VSMs. They are awesome for performance, but can leave weird artifacts.
Let me know how it goes
Big thanks for both of your help @Aazmatazz @ClockworkOcean
I have now found the solution (and bring it in here, for people in the future with the same problem)
I had a crash of UE5.1 a few weeks ago and the error must exist since then.
Another user opened my project (everything exactly the same, with no different settings) and it was, unlike my file that was too dark, super bright and all the light sources worked. I’ve also install it on another device and again, it was bright.
So the only thing I had to do was to reinstall UE5.1 itself, verifying didn’t work. And now – everything works perfectly again.
Super weird, but solved!