Updates Materials Project (27.12.2014)
Changes Positioning of:
-Post Process
-Vertex Painting
-Modulate
-World Positioning
-Bouncing Balls
Changes Stuff:
-Color - Material Attributes
-Gems (I hope it’s looking more real now)
-Ice01 and Ice03 Material
-Post Process HDR for better visibility with Bouncing Balls
-Glass 1, 2 and 3 for more real look
Add Stuff:
-Color Shift to Basic II Misc
-Vertex Painting Level 5
-Blackbox Alpha with (Emissive Light will not work by me what did i wrong? Force No Precomputed Lightning maybe?)
-----------Emissive Shift example
-----------Vertex Painting Level 5 Emissive Colors (Every Level with own Emissive Level scalar)
-Additive World Position for Modular Visibility
-Post Process Cel Shader Alpha (Not working correctly yet)
-Material Function: Distance Blend with example Material and Landscape (Slope)
-Auto Landscape Material by Slope (Beta)
-Advance Material
-----------Basic Snow Blend
-----------Basic Snow Blend Top
-----------Snow Blend Tessellation (Beta, Still waiting for the last part of the Tutorial from Liaret, but I reconstruct it as good as possible)
Removed Stuff:
-Post Process Color Down
PS.: If anybody has time and fun with it, you can help me with the stuff that is not working properly at the moment, the help is highly welcome