Material change depending on camera? v2


I made a post similar to this before but the question was misinterpreted.

I have a Coop game with 2 players. I want both players to see themselves as blue and the other as red, but i cannot figure out how to express the material differently depending on which camera is used. This has been vexing me for a while and any help would be appreciated.
Player 1: “I see myself as blue, and I see player 2 as red.”
Player 2: “I see myself as blue, and I see player 1 as red.”

I’ve seen this happen in other online games. Is this kind of thing supported in UE4?

Thank you and have a good day

Hmm you could just not replicate the material and change it on event begin play for each character differently.