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Material / blueprint get and set nodes from shader forge

So I have a small request that’s probably a pain doing on the backend. But Shader Forge back when I used to use it had a couple nodes that I used frequently to keep things organized and less criss-crossed. It was a get and set node. not like the material attributes but more like set a temp variable with this node/information going in, and get it with the sister node, like an invisible line so to speak. It would be much easier to organize graphs and reduce line clutter for frequently used trees or functions within the same material or blueprint graph. I don’t think that it did anything to the actual shader it was just an organizational tool for us artists. something i would personally like to see come to the engine.

Small example of the two nodes.