I wanted to create a Blend Material in UE5 using the Tool in Megascans/Bridge, but whenever I make a Blend Material it consists of only one texture which I didn’t choose before. It startet a week ago when I first made a Blend Material and used a floor material for it as the first material. This even happens when I create a new Project.
Another Problem, which is basically a gamebreaking bug and is probably caused by the other Problem ( because it happens after I create a Blend Material and this “bug” happens)
is that every 3D asset I imported takes over the material from the previously created, broken blend material and that happens to every asset, so basically my whole Level/Project is broken.
I’m very new to UE and I hope that this explanation makes any sense and I’m happy about every answer.