Material Blending - Lighting Models

I was wondering if it’s possible to blend two lighting models using a texture map across one piece of geometry. For example, skin on the fingers and a glove on the hand, without splitting into separate material id’s. The only alternative I have found so far is to turn on subsurface shading model in the final shader and mask out the other layer blended sections from using SSColor. How expensive is this alternative if the other option is not possible?

Hey Dynako -

No without a separate material ID (another material) you cannot blend between two lighting models on one piece of geometry.

Thank You

Eric Ketchum

Thanks Eric for the fast reply. Would it be too expensive to turn on subsurface shading model in the final shader and mask out the other layer blended sections from using SSColor, as a workaround? Thanks.

Hey Dynako -

It wouldn’t be cheap but I think it would also be a responsible expense if you are happy with the results.

Thank You

Eric Ketchum