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Material behaves very trippy on geo collections in UE5

Hey,

I am using quixel materials in my project, but it behaves very trippy on geo collections. First I thought it’s something with the material, but tried with even the most basic ones and it’s unrelated to it. On Geometry collections ALL materials with enough detail to show it, behaves very trippy.

Tried to figure out if it was some weird blur (turned all motion blur off) or LOD setting, but no luck.

Anyone knows what this could be? Very annoying.

See the video: trippy_material.mkv - Google Drive

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