So I’ve created this banner static mesh in Blender and added some simple materials to it - I have my materials in Unreal so plan on adding them there
My issue is the spheres at the end of the pole - they all seem fine here in Blender
I then Export this as a FBX, import into Unreal and this is what I see - all the other materials are correct but for some reason, it appears the material on the spheres has now been applied to the inside
I’m new so can’t post multiple images in my questions - how fun! So here’s a link to the image - unreal hosted at ImgBB — ImgBB
I’ve tried applying the ‘real’ materials that I want to use in Unreal but again all applied to the inside of the spheres
I think this is an Unreal issue as all seems fine in Blender so that’s why I’ve posted the question here but I could be wrong!