I’m running into some issues with some materials that when applied to a large mesh appear to be pixelated, but when I apply the same material to a smaller mesh they look right.
In this picture, the material is applied to a small-sized static mesh and the material looks as one would expect. It’s a little blurry but it’s because the texture itself is pretty small.
In this second screenshot, you can see that the same material is looking extremely pixelated and doesn’t look right at all.
What could be causing that difference between the two meshes with the same material?