Hello, im trying to activate a matchMaking device when receiving an specific event, but i cant see in the documentation a function to activate it trought Verse, with a string as parameter.
Ej, i have 2 different variables that have the code of 2 different islands, and getting 1 of them randomly, and a ref to my matchmaking device. is it posible to activate it with the received code as parameter? if not, is posible to at least set the island code with the randomly get?
Dont quote me on this but i dont believe this is currently possible. I did see in the uefn roadmap that we will be able to create multi game worlds but thats not in the immidiate future. It might be your only option in the future.
yes i imagined, but its fine to know that in the future this will be posible. Thanks so much!
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