Matching terrain scale in Unreal from World Machine


I was just wondering how the Render Extends width and height relate to the UE4 scale. When building a terrain, I use one of the recommended resolutions from the documentation. When importing, the engine defaults the terrain’s scale property to (100, 100, 100). Is there any way to match this scale to the extends in World Machine?

Example: when i create a terrain of 10km x 10km in World Machine, what would be the scale I need to apply in Unreal Engine?

Thanks in advance!


I think I got it thanks to this post: Is it possible to scale a landscape, or import a height map, referencing real world measurements? - World Creation - Epic Developer Community Forums. I didn’t realize the 1 unit = 1cm conversion applies with the default scale of 100.