I have a question, how can I match exact position and rotation of weapon in maya and ue? I’ve created a weapon in maya (skeletal mesh) and animated it, now after imported to ue I need to create a socket for weapon, but how can I exactly match position from maya in ue?
Thanks in advance!
I’m looking for this solution too!
I think I’ve found the solution - import weapon to scene → group 2 times (first group name “Origin”, second “Socket”) → parent constraint group “Origin” to skeleton hand - > use group “socket” to position the weapon - > animate, then in ue import weapon without scene conversion - > create socket for hand → copy values from group “socket” but on axis “y” use reversed value → done
Here is the basic workflow in case you’re still having the issue.