Match Weapon Position UE5 - Maya


I have a question, how can I match exact position and rotation of weapon in maya and ue? I’ve created a weapon in maya (skeletal mesh) and animated it, now after imported to ue I need to create a socket for weapon, but how can I exactly match position from maya in ue?

Thanks in advance!

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I’m looking for this solution too! :face_with_monocle: :face_with_monocle:

I think I’ve found the solution - import weapon to scene → group 2 times (first group name “Origin”, second “Socket”) → parent constraint group “Origin” to skeleton hand - > use group “socket” to position the weapon - > animate, then in ue import weapon without scene conversion - > create socket for hand → copy values from group “socket” but on axis “y” use reversed value → done

Hi there,
Here is the basic workflow in case you’re still having the issue.