I have a Scene Capture 2D element that I want to always match my player camera, with a translation offset. I placed this logic into the Tick event of a level Blueprint, but what happens is that the Tick runs, then input is processed and adjusts the player camera…and thus my capture camera is always one frame behind.
How can I either:
- Lock the rotations and translations of two elements together, or
- Find an as-late-as-possible event that happens after the input moves the player/camera?