Matcaps for UE4

working on it some more, tightening up the material, found a great flatten normal node which I’m using to allow for a normal intensity parameter.

I think these will be highly useful in a stylized pipeline, if anyone has any nice multi material character or other models to do some testing on let me know :slight_smile:

Ed// found a nice free model to do some testing on

click for larger
http://i.imgur.com/RTVfd2rl.jpg