Roboton – Stand-Alone Sci-Fi Robot Character
From the depths of the military laboratories of the future, Roboton EX-Prime has emerged - a living artifact of technology and aggression. Its mission is to bring order through destruction. In its hands is a portal that draws in matter, time and resistance.
Roboton is a next-generation synthetic operative, equipped with a portal cannon capable of summoning localized black holes. Designed for extreme battlefield control and tactical manipulation of the environment, Roboton excels at clearing obstacles—and enemies—by warping space itself. The scanner interface on its helmet allows for real-time threat detection and object mapping.
Flexible dreadlock cables feature the BoneDynamic system and respond to movement just like real muscles.
Rig Type: Humanoid
Textures: 4 pack Texture Sets (Albedo, Normal)
Texture Resolution: 4096×4096
defaultMat_Base_Color_1001.png
glow.png
gun normal.png
gun.png
GUI_1.png
GUI_k.png
Rain static.png
raindrops.png
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defaultMat_2D_View_red.png
defaultMat_Base_Color_red.png
defaultMat_Normal_red.png
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defaultMat_2D_View_grey.png
defaultMat_Base_Color_grey.png
defaultMat_Normal_OpenGL_grey.png
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defaultMat_2D_View_silver.png
defaultMat_Base_Color_silver.png
defaultMat_Normal_OpenGL_silver.png
Shaders:
Detector Shader – projects an interactive scanner UI on the helmet in runtime
Scripts:
BoneDynamic.cs – used for simulating movement of cable-dreadlocks on head
Particle FX:
Connected to shoot animation — simulates black hole effect
Particle Integration: Shooting animation triggers black hole visual FX
(Realistic Effects Pack 4)
Dynamic Parts: Dreadlock-like connectors simulated via BoneDynamic.cs
Shader: “Detector” – Helmet HUD projection
Animation Set
Idle ×3
Walk ×3
Run ×3
Jump ×3
Dead ×3
Damage ×6
Flip
Back Flip
Commander
Roll Left
Roll Right
Shoot (with particle effect)
Reload
Turn
Stand Up ×2
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