Conciliator Dragon – Mechanical Dragon Unit for Unity
Forged as a peacekeeper in a time of interplanetary wars, the Conciliator Dragon was engineered to soar, strike, and intimidate. With both aerial and ground capabilities, its dual combat modes and evolving stance protocols make it more than a machine — it's a battlefield legend reborn.
Conciliator Dragon is a highly detailed, stylized robotic dragon character created for sci-fi, strategy, and futuristic combat games. With over 40 animations and a modular design, it's built for rich gameplay, AI behavior, or cinematic sequences. Fully rigged on a Generic skeleton and optimized for Unity.
Core Animations:
activation
idle, idle look, idle stance
walk, walk back, walk no shield, walk shield open
run, run open shield, run & roll
jump on spot, jump forward, jump a down
death, death tumbled
sleep mode, wakening, wakening close shield
Combat/Behavior Modes:
commander, dog run, airfield
fighting stance, fighting stance on, fighting stance off
invert pose stance, invert stance close, invert stance off
pose stance, pose stance close
left maneuvers, right maneuvers, mode off
off & closed shield
Attack/FX:
shot, shot2, shot3
somersault
shot_jump_commander_deadBonus Combos: stance_dog_run run_idle look_somersault_shot commander_run_dog_shot shot one_dog_shot_dead stance_run_somersault_jump
Aircraft Features:
wings activation
hatch open, hatch close