masterTOB - Conciliator Dragon

Conciliator Dragon – Mechanical Dragon Unit for Unity

Forged as a peacekeeper in a time of interplanetary wars, the Conciliator Dragon was engineered to soar, strike, and intimidate. With both aerial and ground capabilities, its dual combat modes and evolving stance protocols make it more than a machine — it's a battlefield legend reborn.


Conciliator Dragon is a highly detailed, stylized robotic dragon character created for sci-fi, strategy, and futuristic combat games. With over 40 animations and a modular design, it's built for rich gameplay, AI behavior, or cinematic sequences. Fully rigged on a Generic skeleton and optimized for Unity.

Core Animations:

  • activation

  • idle, idle look, idle stance

  • walk, walk back, walk no shield, walk shield open

  • run, run open shield, run & roll

  • jump on spot, jump forward, jump a down

  • death, death tumbled

  • sleep mode, wakening, wakening close shield

Combat/Behavior Modes:

  • commander, dog run, airfield

  • fighting stance, fighting stance on, fighting stance off

  • invert pose stance, invert stance close, invert stance off

  • pose stance, pose stance close

  • left maneuvers, right maneuvers, mode off

  • off & closed shield

Attack/FX:

  • shot, shot2, shot3

  • somersault

  • shot_jump_commander_deadBonus Combos: stance_dog_run run_idle look_somersault_shot commander_run_dog_shot shot one_dog_shot_dead stance_run_somersault_jump

Aircraft Features:

  • wings activation

  • hatch open, hatch close