Master tile has huge collision that I can’t get rid of and makes my character float

Can someone plz tell me how to disable this collision over my master tile. It isn’t just one mesh so don’t just say to remove or replace that one collisions because that doesn’t work. I don’t know how this huge collision is created but it comes with my master tile. It’s kind of like a blueprint collsion. Plz help. Non-one has been able to help.


First, what is a “master tile?” That’s not an Unreal concept, it’s a concept from your game, or some plugin you’re using.
Second, what actor contains the collision? If you open up that actor, what components does it have?
Or do you have separate actors that generate the collision compared to the rendered geometry?
Collisions can come from two main sources: Either the geometry (static mesh, or basic geometry,) or from collision components. To see whether the collision is in the static meshes, open up the static mesh asset in the mesh editor, and turn on “show collision” to see whether there are detail and/or simplified collision geometries that don’t match up.

Oh a master tile is basically an actor blueprint that acts as your world or level. It’s basically made up of a lot of different meshes to create a world. The problem is for some reason the blueprint itself creates a huge collision.

How do I open up the stastic mesh asset when it’s not actually a stastic mesh. The actor is made up of stastic mesh components. So you want me to go through those?

No, the blueprint doesn’t create a huge collision, unless you have components that contain collision, or run code that adds collision components.