From just testing it seems that you need to set the sound multiplier in Unreal to 3 for the audio to play at the same level as sounds played out side Unreal relative to the volume set on the computer. Does that seem right?
From just testing it seems that you need to set the sound multiplier in Unreal to 3 for the audio to play at the same level as sounds played out side Unreal relative to the volume set on the computer. Does that seem right?