Hey everyone, I want control all the UI’s sound volume through a single slider and I only have 1 idea in mind but I’m not sure if it’s the optimal one.
Basically, I think about storing my sound value in a savegame, pass it to the game instance BP when the game launches or the value itself changes and make every widget get it’s sound volume value from the GameInstance BP.
Appreciate the help!
This video maybe help you Change Master Volume Audio On Slider - Unreal Engine 4 Tutorial - YouTube
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