Master Pose Component Malfunction

I have a problem making a suit of armour animate with the character mesh. I have 2 skeletons in my character blueprint, the character and the armour. Whenever I try to Set Master Pose Component, the armour rotates 90 degrees and does not animate. This is infuriating as I have watched tonnes of tutorials and cannot find a solution anywhere. Can someone please help?

Event Graph.PNG

Game.PNG

Viewport.PNG

Never mind I figured it out, you have to give the armor the same name as the mesh. For Example the helmet had to be named Head_Mesh.