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Master Pose Component and Ragdoll

Hey, i got a modular pawn via master pose component. If i set “simulate physics” to true he splits my components again and they are flying around. Anybody knows how to solve this?

Thanks.

This may be related to/resolve your issue: https://answers.unrealengine.com/questions/129299/physic-chain-problem.html

I’m about 6 years too late to this but I was having the same issue and found the solution.

On the Master mesh, simply set Physics Transform Update Mode from “Simulation Updates Component Transform” to “Component Transform is Kinematic”.