Hey, i got a modular pawn via master pose component. If i set “simulate physics” to true he splits my components again and they are flying around. Anybody knows how to solve this?
Thanks.
Hey, i got a modular pawn via master pose component. If i set “simulate physics” to true he splits my components again and they are flying around. Anybody knows how to solve this?
Thanks.
This may be related to/resolve your issue: https://answers.unrealengine.com/questions/129299/physic-chain-problem.html
I’m about 6 years too late to this but I was having the same issue and found the solution.
On the Master mesh, simply set Physics Transform Update Mode from “Simulation Updates Component Transform” to “Component Transform is Kinematic”.
Thank you !!! That was a solution to me - with out this switch my character had gone mad after going ragdoll)))