Hi there.
I want to use Morph Targets for Facial Expressions.
Is there a possibility to have some kind of “Master” Morph Target that also drives other Morph Targets?
For Example I have “Eyebrow Left Angry” and “Eyebrow Right Angry”
Now I’d like to have a “Eyebrows Angry” which drives both of them.
I’m using 3Ds max btw. if that helps.
You can do this in 3DS max in many ways (reaction manager, wire parameters…).
When you export your animation in FBX, each morph target will be export independently but you don’t need to modify them in UE4.
You could use a PoseAsset, as each Pose can contain both bone positions and blend shape weights. Then you can use a Pose Blend Node to drive the poses within the PoseAsset, which will in turn drive multiple blend shapes.