ljilekor
(mitch smith)
1
Hi everyone
I’m trying to create a Overall Master Material that can handle unnassigned textures.
Eg the user decides not to use/assign any cavity map
So the TextureSample generates an error.
Fiddling with several nodes, I could not find a workaround. (catching the error or checking if texturesample isValid)
Can anyone help me please?
BamaGame
(BamaGame)
2
This problem happens when you “Force Delete” a texture that is used in your material. you must reassign a Texture to materials to fix this Error.
Everynone
(Everynone)
3
Wouldn’t it just be a matter of putting a white image as default in the Cavity param.