if you are working in C++, you can use
SoundClassObject->Properties.Volume = NewVolumeFloat;
if you want a blueprint solution, Rama has some useful sound blueprint nodes in his VictoryPlugin. inside VictoryBPFunctionLibrary you can find VictorySoundVolumeChange and VictoryGetSoundVolume.
you can download his plugin here:
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki β ue4community.wiki! You will be able to find content from the official...
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Dear Community, π Newest Awesome Feature π (In this Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! This is the output of β‘ a video compression...
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