I have noticed, that in my project the memory usage is quite high. I have a mostly empty level for boot up into the engine and the memory goes nearly to 10GB.
Make sure to filter by memory instead of disk size
Also thatâs not an âalmost emptyâ map, there are a lot of dependencies there, even if they seem small.
The numbers shown in the Size Map menu are orientative, not an absolute number, itâs usually more. Specially if you have particles or anything doing real-time calculations in the editor.
Also check plugins you may have installed, things you have in constructors and automated actions happening on load.
You can try making a copy of the map and deleting everything to see if thereâs something in your map that consumes a lot of RAM. If thatâs the case add elements back one by one and see which one is consuming the most RAM.
Plugins and an really empty map would be a good idea. I will try it and let you know about that.
@ClockworkOcean Yes the deep structure is because of my function library. That spread all references all over the place, also if a blueprint just need a small function, it will load all of them.
But does it even care if there are stuff that still be loaded? Like player or helperfunctions to get components from the player? But yes, that doesnt look very nice
if i added an actor than i can set in the size map the dependencys to display. If i set on âgameâ than my dependencys looks NOW very very good. But if i show up âallâ than i have up to 1.5 GB memory. Which setting should I focus on?
The first screenshot shows my empty map. Its now 6.2 MB. What can i now do to reduce my memory?
I canât imagine that it can still be due to the map.
Do you have any other ideas?