Massive performance loss on my level

massive performance loss on my level… Not sure why… but even when i hide every single sublevel with nothing but blackness… i maxx out at 100fps… t.max fps is set to 200…

Most of the time he level only runs at 30fps with everything revealed… even when i zoom all the way out and everything is being distance culled other then huge geometry with vey little poly count and very little draw calls… shouldnt be running at 40 fps with 300 draw calls…

GTX 980 M … core i7… 24 gb of ram… Other levels work fine…

Switching settings from low to epic make very little difference.

I had just built this level too… no changes since the build. Any ideas?

Also every time i open the level… it says a certain number of ojbects need to be rebuilt(even though i just built and did save all after the build…)

Heres the funny thing… every single time i open the level… teh number of objects that need to be rebuilt changes… sometimes its 782… sometimes its 799… sometimes its 670… makes no sense… literally just reopening the scene back to back.

Hey,

Could you attach a copy of your project so I can look over and troubleshoot it?

would you be willing to trouble shoot if its a huge file size? i dont know how big it would end up being but i wouldnt be suprized if the it was many many many gb .

If you can get it uploaded I’ll do it.

where can i send you a private message to give you the link when i do upload it.

You can find me on the forums. Name is the same as on AnswerHub

https://forums.unrealengine.com/

I just wanted to add that even creating a new template projects, such as the FPS template, gives me frame-rate warnings when I run it in 4.18. It really looks like there are a lot of performance issues in 4.18.

I’m using 32GB ram, GTX 980TI, Intel i7, etc.