MASSIVE performance issues with 4.8

With UE 4.8 ordinary capabilities such as dragging static meshes into the scene or dragging textures/normal maps into a material being constructed are taking absurd amounts of time and many times just out-right don’t result in anything happening. You try the process again and may get the same result or the object may or may not be added to the scene or material editor. This is on an i7-3770k @ 3.5gz, 16GB system RAM, GTX670 4GB RAM, Win 7 64-bit, running UE4 and projects from a 256GB SSD. The Win 7 installation is a clean install done very recently so it’s not like it’s had tons of **** installed on top of it over months or years.

Could this be in any way associated with resources such as free disk space, display drivers, Win 7 as apposed to Win 8, apps/services running in the background, etc? PLEASE EPIC any ideas on how to stop this occurring would be greatly appreciated as it’s a huge productivity killer!!

Hey CreatorofWorlds,

I would suggest to install UE4 on your SSD if you have the space to. I would have the projects saved on a different hard , due to the limited space on SSDs. You may need to verify UE4 if you’re having performance issues. But looking over the computer specs provided, your computer should be more than able to handle UE4. The only demo I would suggest not running is the Kite Demo because you need 24GB to simply open the levels smoothly. If this suggestion does not help out, I would highly consider submitting a question to AnswerHub.

Have a great day! :slight_smile: